台湾游戏开发商赤烛公司就《还原》一事的公开报告!

大家好,我们是赤烛
以下三点,向各位关心赤烛的朋友们报告。

(1)四个月以来,《还愿》的美术疏失,已确实对合作伙伴及赤烛自身造成难以估计的伤害,我们再次郑重向所有相关团队及人员致歉,也愿与合作伙伴共同承担所有损失,并且尽最大努力避免伤害继续扩大。

(2)此事件对各方带来的负面影响很大,合作伙伴也尽了一切努力协助赤烛处理善后。由于沟通仍在进行,六位创办人一致同意,短期内《还愿》将不会再以任何形式销售、改版、或透过其他授权来营利,以避免造成更多不必要的误解。

(3)经过这段时间的沉淀,已陆续有玩家及媒体朋友了解此事确实是制作上的疏失,而非任何蓄意行为。在未来,如果大众已能理性看待此事、也愿意给赤烛与我们的合作伙伴更多信任时,团队也会认真评估《还愿》重新上线的可能性。

为此,赤烛团队也在这里向所有等待至今的玩家们致歉。对不起,还请大家理解我们的决定。

这两年,合作伙伴对赤烛在游戏开发上的全然信赖是赤烛莫大的荣幸,团队由衷感激。难过的是,我们最终没能成功响应这份期待,反而让他们承受了最多的误解与伤害。针对此事,赤烛的责任,是再多理由也无法减轻的,我们真心感到抱歉,更不希望合作伙伴受到更多的责难。

赤烛游戏于二〇一五年成立,这四年来,始终为了创作更好的游戏而努力,而《还愿》则是一款单纯表达「因为邪教狂热,让真挚亲情引发悲剧」的作品。我们确实因为制程上的疏失,犯了一个极为不专业的错误,但在发现后的几个小时内团队便发布了修正,并没有任何炒作的意图。

风波过后,许多人对《还愿》的创作动机产生了各种猜测和想象,少数观点令人遗憾,但此时的我们只能全部承担。只希望在不久的将来,赤烛仍有机会以行动向大家证明,无论是《还愿》的开发团队或合作伙伴,都只是单纯想为玩家提供一款好作品,这之中绝对没有任何人,会希望发生这样的意外。

作为一家游戏公司,今后我们仍会继续创作。

谢谢大家。

赤烛游戏

Greetings,

We are Red Candle Games from Taiwan. To all of our players, industry and media friends, we would like to provide an update on ‘Devotion’.

(1) For the past four months, the art asset incident related to ‘Devotion’ has caused immeasurable harm to Red Candle Games and our partner. We would like to offer our most sincere apology to all impacted teams and personnel. Red Candle and its partner are assuming all responsibilities for the losses; we will not stop in our endeavor to prevent the damage from worsening.

(2) This incident has significantly and adversely impacted all parties. Our partner has been making every effort to assist Red Candle. While mediation is still in progress, Red Candle’s co-founders have reached a unanimous decision to not re-release ‘Devotion’ in the near term, including but not limited to obtaining profit from sales, revision, IP authorization, etc. to prevent unnecessary misconception.

(3) As we reflect on the situation, we notice many players, industry friends, and the media are starting to understand that the incident was indeed a malfunction of project management, not a deliberate act. If, in the future, the public would be willing to view this game rationally and allow us the opportunity to rebuild trust with our players, Red Candle would reconsider re-releasing ‘Devotion’.

As such, we want to apologize to the players for the wait. We are truly sorry, but please understand our decision.

Red Candle is grateful that our partner entrusted us without reservation during the game’s development in the past two years. Regrettably, we failed to meet their expectations and caused them to suffer undue hardship. As the game’s sole developer, Red Candle is inexcusable for this incident. We hope that our partner and related parties may be excused from further criticism.

Since Red Candle Games establishment in 2015, we have dedicated ourselves to craft the best gaming experience for our audience worldwide. In ‘Devotion’, its core message is about “the tragedy of a loving family twisted by the frantic belief of a religious cult.”

We made a critical and unprofessional error during the game’s production. It saddens us that the focus of the game has shifted drastically since the erroneous art asset was found. A revision patch was implemented immediately as we have absolutely no intent to stage a publicity stunt.

However, in the aftermath of the incident, some still possess different speculations about ‘Devotion’. As regretful as the incident was, we have to bear its full consequence. We hope for a second chance in the near future. A chance to prove that, both Red Candle and its partner simply wanted to create a great game and no one wished for such incident to occur.

Rest assured, Red Candle Games will continue its passion to creativity as a game company.

Thank you for your invaluable support.

Sincerely,
Red Candle Games

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  1. 搞不懂这个制作组。。不知道最近发生了什么
    nulll 2019-07-26 0
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